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- on exitFrame
- go(the frame)
- end
-
- on wait t
- set wk to the ticks + (t * 60)
- repeat while wk > the ticks
- nothing()
- end repeat
- end
-
- on buttonaction sp
- set the visible of sprite sp to 0
- puppetSound("Laser.aif", 2)
- updateStage()
- wait(1)
- set the visible of sprite sp to 1
- puppetSound(0, 2)
- updateStage()
- end
-
- on mouseDown
- set sp to the clickOn
- case sp of
- 2:
- buttonaction(sp)
- go(1, "bini")
- 3:
- sound stop 1
- buttonaction(sp)
- go(1, "mov")
- 4:
- buttonaction(sp)
- go(1, "cont")
- 5:
- buttonaction(sp)
- quit()
- 6:
- buttonaction(sp)
- go(1, "ura")
- 7:
- buttonaction(sp)
- go(1, "phot")
- end case
- end
-